5/2/2023 0 Comments Gradius rebirth levels![]() The first couple stages are mainly straightforward runs (like in Super Contra/Super C), but levels 4 and 5 have some tough platforming. ReBirth did have some significant platforming in it. So considering the series' arcade roots I think it makes sense. The synths used in Contra ReBirth are arcade-style, like in Super Contra, not like Genesis synth (although they sound somewhat similar). On: 12/24/10, Actually, the ReBirth series is arcade-styled. Not that I don't love the Genesis sound but let's be honest here, SNES sound was much better. If they wanna make old school throwbacks (especially on a NINTENDO system) then they should give them NINTENDO GAME QUALITIES. This is the Nintendo Wii, not the Sega Wii. They're designing their Rebirth series to look, sound, and play like Genesis games. What happened to the dark/grittyness? I don't like my Contras looking bright and vibrant. Oh and any Art Style used after 3 has sucked. All I remember is running forward nonstop, doing the odd necessary jump, and enemies everywhere. Plus did Rebirth have any unique stages or platforming? Like climing, going up stages vertically, hanging on ledges etc? I'm gonna be honest, I don't even remember, but that in itself is a problem. Maybe I'm wrong on both counts but if memory serves me right. You had breaks and weren't pushed forward like you were on rails. I don't remember Contra or Contra 3 being like this. If I'm not mistaken you are just pushed forward nonstop with a ton of shit coming at you the whole time. ![]() ![]() It did seem uninspired to me to be honest. Some of the challenges really test your gameplay prowess, and they also help a great deal with beating the game on harder difficulty levels.ģ and 1 are the didn't feel the need to come back. It won't take you to the last two stages, so you won't have that part of the game ruined, and as long as you beat the game on any difficulty (Easy mode is easiest to do, of course), you unlock the Challenge mode, which is one of my favorite parts of the game. While 4 has more extras and such, I think the main game might be more fun in I highly recommend beating Contra 4 on Easy mode first. Some songs are still kind of light-hearted like the level 4 music, but the songs that play during the final level are downright I think I might prefer ReBirth over 4 as well. I also love the darker-sounding soundtrack for the most part. Despite it being one of the oldest Super NES titles, there are some amazing effects going on there. Plus the gameplay itself has a very cinematic feel to it. On: 12/23/10, Contra III doesn't have dialogue (beyond the intro), but I enjoy the progression from stage to stage, how you go from the ruined city, to an abandoned facility, then you fly over to the hidden alien cavern. URL to share this content (right click and copy link) Pick it up, kill some aliens, put it down. It's short, but good fun every time, and great for quick bursts of play. If you're not going for a quirky, unique design like World of Goo for instance, you can't do much better than Contra Rebirth. This is how you make a traditional game on WiiWare. There's also a new character to unlock, but I don't care - Bill is where it's at. But good luck beating it in Hard with 3 lives. I truly believe anyone can beat this in Easy with 7 lives - it's pretty easy. This helps the replay value, and also it lets less-skilled players beat and enjoy the game. You can also give yourself 3, 5 or 7 lives. You can also mess around with the difficulty settings you can choose between Easy, Normal, Hard, and you can unlock a Nightmare difficulty. The idea is to try and go for the high score. There's no saving feature, and it can be easily beat in one sitting. The game is pretty short, but it's meant for multiple play-throughs. There's slight voice acting, too, which is nice. Music is great too, and the first level features an awesome remixed version of the Jungle level from the first Contra game to get you in the mood. It's one very pretty game - it goes for the Retro look, but you know it couldn't have been done on an SNES. There's also some very slight 3D going on. The game looks like a 16-bit game, but with slightly higher res textures to make it look a little more modern, and prettier. You've got around five or six levels, all with awesome music, graphics and the challenge you expect from the series. Who cares? But the game itself is one you surely wouldn't want to skip. This game is pretty old, but few people talk about it, and it's one of my favorite WiiWare games, so I wanted to give it a little more attention.
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